![]() There's an RPG-style character development system which means all activity is ultimately rewarded, the levels are large and fun to explore and there are lots of optional mini-tasks to help keep things interesting. Thankfully this dynamic isn't quite as repetitive as it sounds. Sometimes it means replaying story challenges (the Triwizard tasks from the movie) in the hope of achieving better scores and bigger rewards. Sometimes this means returning to previously visited levels to explore new areas and utilise new spells. To make progress and unlock new locations you must (for reasons never fully explained) collect magic shields. Play is not quite linear and not quite freeform. If I was outlining this game to another member of the Dozen I would describe it something like this: Goblet of Fire is a presentable child-oriented third-person action-adventure featuring lots of spectacular wizard-vs-monster combat and plenty of simple but entertaining puzzles. On the negative side, diehard Potterites will have to put up with me using ignorant terminology like 'Potterites' now and again. ![]() On the positive side I'll be able to give you an assessment completely free from Potter-love or Potter-loathing. This either makes me a fantastic choice for this review or an atrocious one (make your views known through the usual channels). This reviewer is one of the fabled 'UK Dozen' - the remaining twelve British citizens that still haven't read a Harry Potter book.
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